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<channel>
	<title>Mimic Prod</title>
	<atom:link href="http://www.mimicprod.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mimicprod.net</link>
	<description>A 2D .Net framework dedicated to retro gaming.</description>
	<lastBuildDate>Sat, 24 Sep 2011 19:47:15 +0000</lastBuildDate>
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		<title>Debuging UserControl when the designer crash&#8230;</title>
		<link>http://www.mimicprod.net/2011/08/debuging-usercontrol-when-the-designer-crash/</link>
		<comments>http://www.mimicprod.net/2011/08/debuging-usercontrol-when-the-designer-crash/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 20:57:19 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[code]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=594</guid>
		<description><![CDATA[Do you ever happened to make an UserControl and when you want to use it in the designer, Visual Studio crash? This is what happened recently for a control in the Dungeon Eye project. Even using the debug mode in Visual Studio (devenv.exe / log), no way to find the exact location of the bug. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-620" title="bug" src="http://www.mimicprod.net/wp-content/uploads/2011/08/bug.jpg" alt="" width="650" height="200" /></p>
<p>Do you ever happened to make an UserControl and when you want to use it in the designer, Visual Studio crash? This is what happened recently for a control in the <a href="http://www.dungeoneye.net">Dungeon Eye</a> project. Even using the debug mode in Visual Studio (<a href="http://msdn.microsoft.com/en-us/library/ms241272%28v=VS.100%29.aspx" target="_blank">devenv.exe / log</a>), no way to find the exact location of the bug. No messages, no reports, only a restart of the application. In the worst case, your settings reopens the bogus file when you reopen your project. Welcome to an endless crash loop !</p>
<p>Debuging using MessageBox.Show() is not very practical, very slow and not really user friendly&#8230; So why not use Visual Studio to debug Visual Studio ? Here&#8217;s how :</p>
<ul>
<ul>
<li>Launch Visual Studio in normal mode and open your project.</li>
<li>Start another instance of Visual Studio and go to the Debug menu and &#8216;Attach to process &#8230;&#8217;</li>
</ul>
</ul>
<p><a href="http://www.mimicprod.net/wp-content/uploads/2011/08/Screen_01.png"><img class="aligncenter size-medium wp-image-598" title="Screen_01" src="http://www.mimicprod.net/wp-content/uploads/2011/08/Screen_01-300x102.png" alt="" width="300" height="102" /></a></p>
<ul>
<ul>
<li>Select the first instance of your Visual Studio</li>
</ul>
</ul>
<p><a href="http://www.mimicprod.net/wp-content/uploads/2011/08/Screen_02.png"><img class="aligncenter size-medium wp-image-599" title="Screen_02" src="http://www.mimicprod.net/wp-content/uploads/2011/08/Screen_02-300x202.png" alt="" width="300" height="202" /></a></p>
<ul>
<li>Click on &#8216;Attach&#8217;</li>
</ul>
<p>Now, make your UserControl crash and, now you can debug it !</p>
<p>[<a href="http://wallbase.cc/wallpaper/884306">Photo</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dungeon Eye website</title>
		<link>http://www.mimicprod.net/2011/03/dungeon-eye-website/</link>
		<comments>http://www.mimicprod.net/2011/03/dungeon-eye-website/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 21:40:43 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=579</guid>
		<description><![CDATA[&#160; As the project slowly grows and more and more people are following the project, I decided to host the project on its own website. You will find there specific informations about the game, its progress&#8230; &#160; The new web site can be reached at www.dungeoneye.net &#160; Spread the word and happy gaming !]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dungeoneye.net"><img src="http://www.mimicprod.net/wp-content/uploads/2011/03/dungeoneye_header.png" alt="" title="dungeoneye_header" width="640" height="100" class="alignleft size-full wp-image-581" /></a><br />
&nbsp;<br />
As the project slowly grows and more and more people are following the project, I decided to host the project on its own website. You will find there specific informations about the game, its progress&#8230;<br />
&nbsp;<br />
The new web site can be reached at <a href="http://www.dungeoneye.net">www.dungeoneye.net</a><br />
&nbsp;<br />
Spread the word and happy gaming !</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Request for ideas</title>
		<link>http://www.mimicprod.net/2011/03/request-for-ideas/</link>
		<comments>http://www.mimicprod.net/2011/03/request-for-ideas/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 21:22:41 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=544</guid>
		<description><![CDATA[A new poll is up asking you for options, additions, ideas you would like to see in future versions of the game. For example: multiplayer : you can play several simultaneously. You can consider several modes : capture the flag, cooperative, time attack&#8230; merchant : to buy or sell items Cities with inns to hire [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mimicprod.net/wp-content/uploads/2011/03/wewantyou.jpg" alt="We Want You" title="wewantyou" width="600" height="167" class="aligncenter size-full wp-image-553" /></p>
<p>A new poll is up asking you for options, additions, ideas you would like to see in future versions of the game. For example:</p>
<ul>
<li> multiplayer : you can play several simultaneously. You can consider several modes : capture the flag, cooperative, time attack&#8230;</li>
<li> merchant : to buy or sell items</li>
<li> Cities with inns to hire new heros, like in Ishar</li>
<li> More dialog part</li>
<li> Automap option where you can leave comments and share with other players </li>
<li>&#8230;</li>
</ul>
<p>We look forward to your comments !</p>
<p>[<a href="http://wallbase.net/wallpaper/452592">Photo</a>]</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dungeon Eye beta 0.3.3 is out !</title>
		<link>http://www.mimicprod.net/2011/02/dungeon-eye-beta-0-3-3-is-out/</link>
		<comments>http://www.mimicprod.net/2011/02/dungeon-eye-beta-0-3-3-is-out/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 21:41:36 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[Dungeon Eye]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=533</guid>
		<description><![CDATA[After months of silence, here&#8217;s a beta of Dungeon Eye. Here&#8217;s ingame keys : &#8216;F1&#8242;, &#8216;F2&#8242;, &#8216;T&#8217; &#038; &#8216;F&#8217; changes current level &#8216;insert&#8217; runs the editor &#8216;space&#8217; displays some debug informations and the minimap &#8216;a&#8217;, &#8216;z&#8217;, &#8216;e&#8217;, &#8216;q&#8217;, &#8216;s&#8217;, &#8216;d&#8217; (european keyboard) to move in the game. You can change this layout in the main [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mimicprod.net/wp-content/uploads/2011/02/preview.png"><img src="http://www.mimicprod.net/wp-content/uploads/2011/02/preview-150x150.png" alt="" title="DungeonEye-Beta.0.3.3preview" width="150" height="150" class="alignleft size-thumbnail wp-image-535" /></a>After months of silence, here&#8217;s a beta of Dungeon Eye. </p>
<p>Here&#8217;s ingame keys :</p>
<ul>
<li>&#8216;F1&#8242;, &#8216;F2&#8242;, &#8216;T&#8217; &#038; &#8216;F&#8217; changes current level</li>
<li>&#8216;insert&#8217; runs the editor</li>
<li>&#8216;space&#8217; displays some debug informations and the minimap</li>
<li>&#8216;a&#8217;, &#8216;z&#8217;, &#8216;e&#8217;, &#8216;q&#8217;, &#8216;s&#8217;, &#8216;d&#8217; (european keyboard) to move in the game. You can change this layout in the main game menu (press &#8216;esc&#8217; and  then go to options)</li>
</ul>
<p>Please, report any bug, crash, comment or suggestion to improve the game ! If you report crash, please attach &#8216;log.html&#8217; file.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>New visuals</title>
		<link>http://www.mimicprod.net/2010/10/new-visuals/</link>
		<comments>http://www.mimicprod.net/2010/10/new-visuals/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 08:24:03 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[Dungeon Eye]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=513</guid>
		<description><![CDATA[I&#8217;m currently working hard on the editor. Here&#8217;s some screens of the improvments : A new release is expected by the end of the year.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently working hard on the editor. Here&#8217;s some screens of the improvments :</p>

<a href='http://www.mimicprod.net/2010/10/new-visuals/hero_equipement/' title='Hero_Equipement'><img width="150" height="150" src="http://www.mimicprod.net/wp-content/uploads/2010/10/Hero_Equipement-150x150.png" class="attachment-thumbnail" alt="Equipment interface" title="Hero_Equipement" /></a>
<a href='http://www.mimicprod.net/2010/10/new-visuals/hero_professions/' title='Hero_Professions'><img width="150" height="150" src="http://www.mimicprod.net/wp-content/uploads/2010/10/Hero_Professions-150x150.png" class="attachment-thumbnail" alt="Hero&#039;s professions" title="Hero_Professions" /></a>
<a href='http://www.mimicprod.net/2010/10/new-visuals/hero_properties/' title='Hero_Properties'><img width="150" height="150" src="http://www.mimicprod.net/wp-content/uploads/2010/10/Hero_Properties-150x150.png" class="attachment-thumbnail" alt="Hero&#039;s properties" title="Hero_Properties" /></a>
<a href='http://www.mimicprod.net/2010/10/new-visuals/hero_spells/' title='Hero_Spells'><img width="150" height="150" src="http://www.mimicprod.net/wp-content/uploads/2010/10/Hero_Spells-150x150.png" class="attachment-thumbnail" alt="Hero&#039;s spells" title="Hero_Spells" /></a>

<p>A new release is expected by the end of the year.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hardware cursor in OpenGL</title>
		<link>http://www.mimicprod.net/2010/09/hardware-cursor-in-opengl/</link>
		<comments>http://www.mimicprod.net/2010/09/hardware-cursor-in-opengl/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 17:37:30 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[CreateIconIndirect]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[GetIconInfo]]></category>
		<category><![CDATA[hardware cursor]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[IconInfo]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=452</guid>
		<description><![CDATA[In my current game Dungeon Eye, I need to have a custom cursor. My first approach was to hide the system cursor and in every frame, draws my custom cursor at the mouse location. It&#8217;s quite easy but not perfect. You have some slowdowns as a side effect. Not perfect&#8230; The solution is to have [...]]]></description>
			<content:encoded><![CDATA[<p>In my current game <a href="http://www.mimicprod.net/projects/dungeon-eye/">Dungeon Eye</a>, I need to have a custom cursor. My first approach was to hide the system cursor and in every frame, draws my custom cursor at the mouse location. It&#8217;s quite easy but not perfect. You have some slowdowns as a side effect. Not perfect&#8230;</p>
<p>The solution is to have custom cursor. All that you have is an image of your cursor and the following code :</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
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</pre></td><td class="code"><pre class="csharp" style="font-family:monospace;"><span style="color: #008080; font-style: italic;">/// &lt;summary&gt;</span>
<span style="color: #008080; font-style: italic;">/// Creates a new hardware cursor</span>
<span style="color: #008080; font-style: italic;">/// &lt;/summary&gt;</span>
<span style="color: #008080; font-style: italic;">/// &lt;param name=&quot;bmp&quot;&gt;Bitmap handle&lt;/param&gt;</span>
<span style="color: #008080; font-style: italic;">/// &lt;param name=&quot;hotspot&quot;&gt;Cursor hotspot&lt;/param&gt;</span>
<span style="color: #008080; font-style: italic;">/// &lt;return&gt;A Cursor handle&lt;/return&gt;</span>
<span style="color: #0600FF; font-weight: bold;">static</span> <span style="color: #0600FF; font-weight: bold;">public</span> Cursor HardwareCursor<span style="color: #008000;">&#40;</span>Bitmap bmp, Point hotspot<span style="color: #008000;">&#41;</span>
<span style="color: #008000;">&#123;</span>
	User32<span style="color: #008000;">.</span><span style="color: #0000FF;">IconInfo</span> tmp <span style="color: #008000;">=</span> <span style="color: #008000;">new</span> User32<span style="color: #008000;">.</span><span style="color: #0000FF;">IconInfo</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
	User32<span style="color: #008000;">.</span><span style="color: #0000FF;">GetIconInfo</span><span style="color: #008000;">&#40;</span>bmp<span style="color: #008000;">.</span><span style="color: #0000FF;">GetHicon</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span>, <span style="color: #0600FF; font-weight: bold;">ref</span> tmp<span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
	tmp<span style="color: #008000;">.</span><span style="color: #0000FF;">xHotspot</span> <span style="color: #008000;">=</span> hotspot<span style="color: #008000;">.</span><span style="color: #0000FF;">X</span><span style="color: #008000;">;</span>
	tmp<span style="color: #008000;">.</span><span style="color: #0000FF;">yHotspot</span> <span style="color: #008000;">=</span> hotspot<span style="color: #008000;">.</span><span style="color: #0000FF;">Y</span><span style="color: #008000;">;</span>
	tmp<span style="color: #008000;">.</span><span style="color: #0000FF;">fIcon</span> <span style="color: #008000;">=</span> <span style="color: #0600FF; font-weight: bold;">false</span><span style="color: #008000;">;</span>
&nbsp;
	<span style="color: #0600FF; font-weight: bold;">return</span> <span style="color: #008000;">new</span> Cursor<span style="color: #008000;">&#40;</span>User32<span style="color: #008000;">.</span><span style="color: #0000FF;">CreateIconIndirect</span><span style="color: #008000;">&#40;</span><span style="color: #0600FF; font-weight: bold;">ref</span> tmp<span style="color: #008000;">&#41;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
<span style="color: #008000;">&#125;</span></pre></td></tr></table></div>

<p>And now here&#8217;s the Platform Invocation Services :</p>

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</pre></td><td class="code"><pre class="csharp" style="font-family:monospace;"> <span style="color: #008080; font-style: italic;">/// &lt;summary&gt;</span>
<span style="color: #008080; font-style: italic;">/// </span>
<span style="color: #008080; font-style: italic;">/// &lt;/summary&gt;</span>
<span style="color: #008080; font-style: italic;">/// &lt;param name=&quot;hIcon&quot;&gt;&lt;/param&gt;</span>
<span style="color: #008080; font-style: italic;">/// &lt;param name=&quot;pIconInfo&quot;&gt;&lt;/param&gt;</span>
<span style="color: #008080; font-style: italic;">/// &lt;returns&gt;&lt;/returns&gt;</span>
<span style="color: #008000;">&#91;</span>DllImport<span style="color: #008000;">&#40;</span><span style="color: #666666;">&quot;user32.dll&quot;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#93;</span>
<span style="color: #008000;">&#91;</span><span style="color: #0600FF; font-weight: bold;">return</span><span style="color: #008000;">:</span> MarshalAs<span style="color: #008000;">&#40;</span>UnmanagedType<span style="color: #008000;">.</span><span style="color: #6666cc; font-weight: bold;">Bool</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#93;</span>
<span style="color: #0600FF; font-weight: bold;">public</span> <span style="color: #0600FF; font-weight: bold;">static</span> <span style="color: #0600FF; font-weight: bold;">extern</span> <span style="color: #6666cc; font-weight: bold;">bool</span> GetIconInfo<span style="color: #008000;">&#40;</span>IntPtr hIcon, <span style="color: #0600FF; font-weight: bold;">ref</span> IconInfo pIconInfo<span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
&nbsp;
<span style="color: #008080; font-style: italic;">/// &lt;summary&gt;</span>
<span style="color: #008080; font-style: italic;">/// IconInfo</span>
<span style="color: #008080; font-style: italic;">/// &lt;/summary&gt;</span>
<span style="color: #008000;">&#91;</span>StructLayout<span style="color: #008000;">&#40;</span>LayoutKind<span style="color: #008000;">.</span><span style="color: #0000FF;">Sequential</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#93;</span>
<span style="color: #0600FF; font-weight: bold;">internal</span> <span style="color: #6666cc; font-weight: bold;">struct</span> IconInfo
<span style="color: #008000;">&#123;</span>
    <span style="color: #008080; font-style: italic;">/// &lt;summary&gt;</span>
    <span style="color: #008080; font-style: italic;">/// Specifies whether this structure defines an icon or a cursor.</span>
    <span style="color: #008080; font-style: italic;">/// A value of TRUE specifies an icon; FALSE specifies a cursor</span>
    <span style="color: #008080; font-style: italic;">/// &lt;/summary&gt;</span>
    <span style="color: #0600FF; font-weight: bold;">public</span> <span style="color: #6666cc; font-weight: bold;">bool</span> fIcon<span style="color: #008000;">;</span>
&nbsp;
    <span style="color: #008080; font-style: italic;">/// &lt;summary&gt;</span>
    <span style="color: #008080; font-style: italic;">/// The x-coordinate of a cursor's hot spot</span>
    <span style="color: #008080; font-style: italic;">/// &lt;/summary&gt;</span>
    <span style="color: #0600FF; font-weight: bold;">public</span> Int32 xHotspot<span style="color: #008000;">;</span>
&nbsp;
    <span style="color: #008080; font-style: italic;">/// &lt;summary&gt;</span>
    <span style="color: #008080; font-style: italic;">/// The y-coordinate of a cursor's hot spot</span>
    <span style="color: #008080; font-style: italic;">/// &lt;/summary&gt;</span>
    <span style="color: #0600FF; font-weight: bold;">public</span> Int32 yHotspot<span style="color: #008000;">;</span>
&nbsp;
    <span style="color: #008080; font-style: italic;">/// &lt;summary&gt;</span>
    <span style="color: #008080; font-style: italic;">/// The icon bitmask bitmap</span>
    <span style="color: #008080; font-style: italic;">/// &lt;/summary&gt;</span>
    <span style="color: #0600FF; font-weight: bold;">public</span> IntPtr hbmMask<span style="color: #008000;">;</span>
&nbsp;
    <span style="color: #008080; font-style: italic;">/// &lt;summary&gt;</span>
    <span style="color: #008080; font-style: italic;">/// A handle to the icon color bitmap.</span>
    <span style="color: #008080; font-style: italic;">/// &lt;/summary&gt;</span>
    <span style="color: #0600FF; font-weight: bold;">public</span> IntPtr hbmColor<span style="color: #008000;">;</span>
<span style="color: #008000;">&#125;</span>
&nbsp;
<span style="color: #008080; font-style: italic;">/// &lt;summary&gt;</span>
<span style="color: #008080; font-style: italic;">/// CreateIconIndirect</span>
<span style="color: #008080; font-style: italic;">/// &lt;/summary&gt;</span>
<span style="color: #008080; font-style: italic;">/// &lt;param name=&quot;icon&quot;&gt;&lt;/param&gt;</span>
<span style="color: #008080; font-style: italic;">/// &lt;returns&gt;&lt;/returns&gt;</span>
<span style="color: #008000;">&#91;</span>DllImport<span style="color: #008000;">&#40;</span><span style="color: #666666;">&quot;user32.dll&quot;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#93;</span>
<span style="color: #0600FF; font-weight: bold;">public</span> <span style="color: #0600FF; font-weight: bold;">static</span> <span style="color: #0600FF; font-weight: bold;">extern</span> IntPtr CreateIconIndirect<span style="color: #008000;">&#40;</span><span style="color: #0600FF; font-weight: bold;">ref</span> IconInfo icon<span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span></pre></td></tr></table></div>

<p>To use the new cursor, simply set the Cursor property of your Form with the created hardware cursor. It&#8217;s also possible with a little effort to use OpenGL texture (or sub part of it) as HardwareCursor.</p>
<p>For more informations, look at my <a href="http://code.google.com/p/arcadeengine/source/browse/trunk/Framework/Graphic/HardwareCursor.cs">HardwareCursor</a> class.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenGL 3.0</title>
		<link>http://www.mimicprod.net/2010/06/opengl-3-0/</link>
		<comments>http://www.mimicprod.net/2010/06/opengl-3-0/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 08:55:05 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=376</guid>
		<description><![CDATA[Hi I am trying to migrate gradually the entire framework to OpenGL 3.0 and dropping all deprecated functions. I did not think it could have given me so much work, but I do not lose hope. In the meantime, here is my bookmark of all the sites that deals with OpenGL 3.x. Stay tuned !]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mimicprod.net/wp-content/uploads/2010/06/opengl.gif" alt="" title="OpenGL" width="64" height="64" class="alignleft size-full wp-image-382" /><br />
Hi</p>
<p>I am trying to migrate gradually the entire framework to OpenGL 3.0 and dropping all deprecated functions. I did not think it could have given me so much work, but I do not lose hope.</p>
<p>In the meantime, here is my <a href="http://www.mimicprod.net/other-projetcs/opengl-3-0/">bookmark</a> of all the sites that deals with OpenGL 3.x.</p>
<p>Stay tuned !</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Help needed !</title>
		<link>http://www.mimicprod.net/2010/02/help-needed/</link>
		<comments>http://www.mimicprod.net/2010/02/help-needed/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 16:50:01 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[Dungeon Eye]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=340</guid>
		<description><![CDATA[As the Dungeon Eye remake grows, I need some help to get rid of the originals assets (it&#8217;s copyrigth protected and I don&#8217;t own the rights to the game). So, I&#8217;m actively looking for the following help : 2d artist Every visual need to be done (from the introduction sequence, to the ending game). The [...]]]></description>
			<content:encoded><![CDATA[<p>As the Dungeon Eye remake grows, I need some help to get rid of the originals assets (it&#8217;s copyrigth protected and I don&#8217;t own the rights to the game). So, I&#8217;m actively looking for the following help : </p>
<ul>
<li><strong>2d artist</strong></li>
<p>Every visual need to be done (from the introduction sequence, to the ending game). The general atmosphere/feeling must be D&#038;D to match the game plot.<br />
Right now, the game is in VGA mode (640&#215;400), but I want it to be in XGA (1024&#215;768) or better in SXGA(1280&#215;1024).<br />
As long the file format is in PNG 32b with alpha transparency and the size is a power of two, you are free to use what ever you want (however, it&#8217;s better to use free softwares&#8230;).</p>
<li><strong>Musician and sound artist(s) </strong></li>
<p>From the ingame music to every little sound in the game.<br />
Currently, the framework supports only wave file. I can improve it to support other (open) audio format. As for the visual part, you are free to use whatever you want.
</ul>
<p>I&#8217;m looking only for one or two persons, no more. I don&#8217;t want this project to becomes too big for the moment. Every little help is welcome, even if you can make only one or two images or sound effects, it is always made of !</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Dungeon Eye 0.3 is out !</title>
		<link>http://www.mimicprod.net/2010/02/dungeon-eye-0-3-is-out/</link>
		<comments>http://www.mimicprod.net/2010/02/dungeon-eye-0-3-is-out/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 21:37:57 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[Dungeon Eye]]></category>
		<category><![CDATA[0.3]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=329</guid>
		<description><![CDATA[A new release of Dungeon Eye is available to download. Here&#8217;s a shot overview of the new features : - Monster with basic ai - Doors - Pits - Character generation - You can use items and throw them in the maze (and occasionally hit monsters ) - Built in editor (press &#8216;insert&#8217; key anytime [...]]]></description>
			<content:encoded><![CDATA[<p>A new release of Dungeon Eye is available to download. Here&#8217;s a shot overview of the new features :<br />
- Monster with basic ai<br />
- Doors<br />
- Pits<br />
- Character generation<br />
- You can use items and throw them in the maze (and occasionally hit monsters <img src='http://www.mimicprod.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )<br />
- Built in editor (press &#8216;insert&#8217; key anytime during the game)<br />
- Internationalization (english and french for the moment).<br />
- many other new good surprises&#8230;</p>

<a href='http://www.mimicprod.net/2010/02/dungeon-eye-0-3-is-out/screen_02/' title='Screen 02'><img width="150" height="150" src="http://www.mimicprod.net/wp-content/uploads/2010/02/screen_02-150x150.png" class="attachment-thumbnail" alt="Screen 02" title="Screen 02" /></a>
<a href='http://www.mimicprod.net/2010/02/dungeon-eye-0-3-is-out/screen_01/' title='Screen 01'><img width="150" height="150" src="http://www.mimicprod.net/wp-content/uploads/2010/02/screen_01-150x150.png" class="attachment-thumbnail" alt="Screen 01" title="Screen 01" /></a>

Note: There is a file embedded within this post, please visit this post to download the file.
<p>Here&#8217;s a list of in game keys :<br />
- &#8216;Space bar&#8217; toggle the debug mode (maze map and monster ai)<br />
- &#8216;T&#8217; to teleport to the test maze<br />
- &#8216;Escape&#8217; to escape&#8230;<br />
- &#8216;Insert&#8217; to open the editor and edit assets</p>
<p>Some more hidden keys but at your own risks <img src='http://www.mimicprod.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Duh ?!</title>
		<link>http://www.mimicprod.net/2009/11/duh/</link>
		<comments>http://www.mimicprod.net/2009/11/duh/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:44:17 +0000</pubDate>
		<dc:creator>iliak</dc:creator>
				<category><![CDATA[Dungeon Eye]]></category>

		<guid isPermaLink="false">http://www.mimicprod.net/?p=312</guid>
		<description><![CDATA[Just for the fun, I apply a rotation to the display. Here&#8217;s the result : I dare not imagine what would happen if it&#8217;s in motion]]></description>
			<content:encoded><![CDATA[<p>Just for the fun, I apply a rotation to the display. Here&#8217;s the result :</p>

<a href='http://www.mimicprod.net/2009/11/duh/drunk-03/' title='Drunk 03'><img width="150" height="150" src="http://www.mimicprod.net/wp-content/uploads/2009/11/Drunk-03-150x150.png" class="attachment-thumbnail" alt="Drunk 03" title="Drunk 03" /></a>
<a href='http://www.mimicprod.net/2009/11/duh/drunk_01/' title='drunk 01'><img width="150" height="150" src="http://www.mimicprod.net/wp-content/uploads/2009/11/drunk_01-150x150.png" class="attachment-thumbnail" alt="drunk 01" title="drunk 01" /></a>
<a href='http://www.mimicprod.net/2009/11/duh/drunk_02/' title='drunk 02'><img width="150" height="150" src="http://www.mimicprod.net/wp-content/uploads/2009/11/drunk_02-150x150.png" class="attachment-thumbnail" alt="drunk 02" title="drunk 02" /></a>

<p>I dare not imagine what would happen if it&#8217;s in motion <img src='http://www.mimicprod.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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