Dungeon Eye
Dungeon Eye is a 3D Tile-Based Dungeon Crawlers, trying to be a remake of « Eye of the Beholder II ».
You can go to www.dungeoneye.net for more informations about the game.
Here’s some screen shots :
- Maze editor
- Ground item editor
- Monster editor
- Monster attribute editor
- Monster properties editor
- Special block editor
- Preview mode in the editor
- Ingame view
- Inventory screen
- Magic spells











Hey,
As a longtime (I only finished Eob1 / 2 for the umpteenth time earlier this tear). I must say this looks good. I tried the 0.3 and 0.3.2 versions. The beta does not work for me, the 0.3 did.
Looks fine so far and I read the beta has creature AI, pits and traps etc.. Not counting the fact I saw items floating instead of being in a « niche », I couldn’t see this wasn’t the « real » thing… (well until I opened a door that is, that and the slime monsters go a lot faster then there used to
)
The screenshots of the editor looks great as well, always been a big dream of mine to make your own Eotb levels…
Lots of those projects die over time… I was hoping to see a forum or somewhere to communicate and see other enthousuasts but alas doesn’t seem you guys have one..
Either way, keep it up and it’s not because people aren’t commenting that noone is interested !
Many of bugs have been resolved since the last release (but new ones came too…). It’s not yet time for a new beta (some glitches remains) but I can send you the current SVN version to test if you want.
If you’re interested in creating level, you are the welcome, I’m looking for level designer.
On the right side in the link panel, you have a link to the (empty) forum, or jump to http://forum.mimicprod.net/.
Thank you for your encouragement, it’s always pleasant.
PS: To know why the game crash, have a look at trace.log for old releases, or log.html for new releases.
Hey, if u could send me the version sure, (admin@mediansoft.net). Ill give it a spin and see how it goes. Got myself a fair share of experience creating mods, maps, scripts etc for a wide selection of games going a long way back.
The forum indeed does look a bit empty but I added it to my favs anyway and if I can fumble a bit around with the up to date versions (hopefully including the editors ss’ed above, then I might have a thing or two to post
)
Thanks at any rate and keep going
Hi,
i’m encountering this problem when i launch the app :
log file :
[VertexShader] : ERROR: 0:1: » : Version number not supported by GL2
« :0″ => GL error : before bind texture => InvalidOperation (InvalidOperation)
i suppose, that is due to my video chipset (Intel(R) Q965/Q963 Express Chipset Family) who cannot handle OpenGL :’(
however you did a great job [👍]
Hi,
Yes, try to update your video chipset drivers to the latest one.
Thank you !
@iliak
i was trying to make a ‘dungeon master 3′ in good old 2D with the features of dungeon master 2 with multiplayer mode, and your project fit perfectly, many thanks !! (XNA was like black hole in my space time)
@iliak i had to put this :
‘
‘
into the app.config file because the dll of slimDX wasn’t compatible with the framework 4.0
and it seems that the sound manager is encountering some problems (when i click outside the window, the music stop) : I must dig…
<startup useLegacyV2RuntimeActivationPolicy= »true »>
<supportedRuntime version= »v4.0″ />
</startup>