Accueil > Dungeon Eye > Help needed !

Help needed !

As the Dungeon Eye remake grows, I need some help to get rid of the originals assets (it’s copyrigth protected and I don’t own the rights to the game). So, I’m actively looking for the following help :

  • 2d artist
  • Every visual need to be done (from the introduction sequence, to the ending game). The general atmosphere/feeling must be D&D to match the game plot.
    Right now, the game is in VGA mode (640×400), but I want it to be in XGA (1024×768) or better in SXGA(1280×1024).
    As long the file format is in PNG 32b with alpha transparency and the size is a power of two, you are free to use what ever you want (however, it’s better to use free softwares…).

  • Musician and sound artist(s)
  • From the ingame music to every little sound in the game.
    Currently, the framework supports only wave file. I can improve it to support other (open) audio format. As for the visual part, you are free to use whatever you want.

I’m looking only for one or two persons, no more. I don’t want this project to becomes too big for the moment. Every little help is welcome, even if you can make only one or two images or sound effects, it is always made of !

Tags:
  1. 03/05/2010 à 19:54 | #1

    Hello there. Thanks for such a great remake.
    If you are still looking for a musician/sfx-guy I would love to help you out.
    Before requesting sample-work please let us have a chat about what style you’re going for so I can prepare samples that fit in.
    Best regards, hope to hear from you.

  2. BlackLotus
    04/05/2010 à 23:16 | #2

    The game won’t run under windows 7, it says object instances not set. What does this mean?

  3. 05/05/2010 à 06:31 | #3

    Please, can you file a bug report on Mantis (http://mantis.mimicprod.net/main_page.php) ? I need the trace.log file too.

  4. BlackLotus
    06/05/2010 à 16:09 | #4

    Here is your trace, anyhow when i hit the hyperlink it says page not found.

    5/6/2010 11:07:01 AM
    Hardware informations :
    OS : Microsoft Windows NT 6.1.7600.0
    Platform : x86
    SP :
    Processor count : 2
    Software informations :
    CLR : 2.0.50727.4927
    Referenced assemblies :
    DigitalRune.Windows.TextEditor, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null
    ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73
    mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    OpenTK, Version=0.9.9.5, Culture=neutral, PublicKeyToken=null
    OpenTK.GLControl, Version=0.9.9.5, Culture=neutral, PublicKeyToken=null
    SlimDX, Version=2.0.8.42, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9
    System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    WeifenLuo.WinFormsUI.Docking, Version=2.3.1.24483, Culture=neutral, PublicKeyToken=null
    Loading settings from file « settings.xml »…OK
    Adding new provider : ArcEngine.Providers {ArcEngine.Asset.TileSet, ArcEngine.Asset.StringTable, ArcEngine.Asset.Animation, ArcEngine.Asset.Scene, ArcEngine.Asset.Font2d, ArcEngine.Asset.Script, ArcEngine.Asset.ScriptModel, ArcEngine.Asset.Audio, ArcEngine.Asset.InputScheme, ArcEngine.Asset.Layout, }
    Adding new provider : DungeonEye.Providers {DungeonEye.Dungeon, DungeonEye.Item, DungeonEye.Monster, DungeonEye.WallDecoration, }
    Creating new ScreenManager.
    Running the game

    !!!FATAL ERROR !!!
    Message : Object reference not set to an instance of an object.
    StackTrace : at ArcEngine.Forms.GameWindow.OnResize(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnResize(EventArgs e)
    at System.Windows.Forms.Form.OnResize(EventArgs e)
    at System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
    at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
    at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height)
    at System.Windows.Forms.Control.SetBoundsCore(Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified)
    at System.Windows.Forms.Form.SetBoundsCore(Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified)
    at System.Windows.Forms.Control.ScaleControl(SizeF factor, BoundsSpecified specified)
    at System.Windows.Forms.ScrollableControl.ScaleControl(SizeF factor, BoundsSpecified specified)
    at System.Windows.Forms.Form.ScaleControl(SizeF factor, BoundsSpecified specified)
    at System.Windows.Forms.Control.ScaleControl(SizeF includedFactor, SizeF excludedFactor, Control requestingControl)
    at System.Windows.Forms.ContainerControl.Scale(SizeF includedFactor, SizeF excludedFactor, Control requestingControl)
    at System.Windows.Forms.ContainerControl.PerformAutoScale(Boolean includedBounds, Boolean excludedBounds)
    at System.Windows.Forms.ContainerControl.PerformNeededAutoScaleOnLayout()
    at System.Windows.Forms.ContainerControl.OnLayoutResuming(Boolean performLayout)
    at System.Windows.Forms.Control.ResumeLayout(Boolean performLayout)
    at ArcEngine.Forms.GameWindow.InitializeComponent()
    at ArcEngine.Forms.GameWindow..ctor(GameWindowParams param)
    at ArcEngine.GameBase.CreateGameWindow(GameWindowParams param)
    at DungeonEye.Game.LoadContent()
    at ArcEngine.GameBase.Run()
    at DungeonEye.Game.Main()

  5. 07/05/2010 à 08:40 | #5

    @BlackLotus
    This bug is fixed in the SVN version.

  6. BlackLotus
    11/05/2010 à 07:43 | #6

    How do i get the SVN version?

  7. 11/05/2010 à 08:18 | #7

    On the panel on the right side, you have a link to the SVN (http://code.google.com/p/arcadeengine/source/checkout). On this page, you have some hint to get svn clients and usage.

  8. 27/05/2010 à 13:57 | #8

    hello, about the request for graphic help, can i contact you via email?
    please drop me a line at mine!
    ciao,
    marco

  9. ZombiWorkshop
    07/08/2010 à 13:48 | #9

    I can give the graphics a go around. Send me some of the original graphics and I’ll soup them up a little. Then you can see if you want me to do the whole thing.

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