
Hi
I am trying to migrate gradually the entire framework to OpenGL 3.0 and dropping all deprecated functions. I did not think it could have given me so much work, but I do not lose hope.
In the meantime, here is my bookmark of all the sites that deals with OpenGL 3.x.
Stay tuned !
As the Dungeon Eye remake grows, I need some help to get rid of the originals assets (it’s copyrigth protected and I don’t own the rights to the game). So, I’m actively looking for the following help :
- 2d artist
Every visual need to be done (from the introduction sequence, to the ending game). The general atmosphere/feeling must be D&D to match the game plot.
Right now, the game is in VGA mode (640×400), but I want it to be in XGA (1024×768) or better in SXGA(1280×1024).
As long the file format is in PNG 32b with alpha transparency and the size is a power of two, you are free to use what ever you want (however, it’s better to use free softwares…).
- Musician and sound artist(s)
From the ingame music to every little sound in the game.
Currently, the framework supports only wave file. I can improve it to support other (open) audio format. As for the visual part, you are free to use whatever you want.
I’m looking only for one or two persons, no more. I don’t want this project to becomes too big for the moment. Every little help is welcome, even if you can make only one or two images or sound effects, it is always made of !
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A new release of Dungeon Eye is available to download. Here’s a shot overview of the new features :
- Monster with basic ai
- Doors
- Pits
- Character generation
- You can use items and throw them in the maze (and occasionally hit monsters
)
- Built in editor (press ‘insert’ key anytime during the game)
- Internationalization (english and french for the moment).
- many other new good surprises…
Dungeon Eye 0.3 (3,6 MiB, 738 hits)
Here’s a list of in game keys :
- ‘Space bar’ toggle the debug mode (maze map and monster ai)
- ‘T’ to teleport to the test maze
- ‘Escape’ to escape…
- ‘Insert’ to open the editor and edit assets
Some more hidden keys but at your own risks
Just for the fun, I apply a rotation to the display. Here’s the result :
I dare not imagine what would happen if it’s in motion
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The new release of the framework is out. Among news you can notice GamePad support, Shaders support, TTF fonts… There are several projects on the SVN showing how to use the differents modules. Refer to the changelog for more informations.
ArcEngine 0.3 (2,5 MiB, 906 hits)
I hate to have to login to share informations on internet. I love to just have quick access and write my message and that’s all. But that’s an ideal world, and internet is far from this. Early october, the bug report was victim of spamer bots. So I have to drop the anonymous access on this site and especially to the bug tracking system. Sorry guys but you’ll have to login next time…
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I have just added a new module in the Editor that allow you to import animation from GIF files (thanks Mads Kristensen for his great article). You just have to select your GIF and let the framework import the Texture, the TileSet and the Animation for you. Here’s a screen shot of the interface :
[singlepic=9,,,,center]
For the Animation editor, I’m looking for a .Net control like the one in Macromedia Flash. Here’s a little screen shot of what I’m looking for :

Time line control in Macromedia Flash
If you have something similiar, please drop me a message…
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A starter kit is out. It contains a simple project to show you the basic usage of the framework. You can download it here :
ArcEngine Starter Kit v0.1 (680,5 KiB, 993 hits)
This starter kit should works with Visual Studio 2008 Express and Visual Studio 2008. If you have problem or suggestions, please fill a bug report at our
bug tracker.
A wiki is available at the following address wiki.mimicprod.net. You can find documentations, manuals and other useful informations for users and developers. You can help out by writing documentations and by providing source code examples.